Graphical evolution of First Person Shooters: 1992-2012

Graphic evolution of First Person Shooters. Only one FPS per year, so don’t expect to see all the major titles. Original games without any mod, rendered in actual resolutions of the period. Game titles available in annotations.

L’évolution des graphismes dans les simulateurs de meurtre à la première personne. Un seul FPS par année, donc ne vous attendez pas à voir tous les grands jeux. Versions originales sans mod graphique, résolutions d’époque.

1992 Wolfenstein 3d (id Software)
1993 Doom (id Software)
1995 Dark Forces (LucasArts)
1996 Quake (id Software)
1997 Quake 2 (id Software)
1998 Half-Life (Valve Software)
1999 Quake 3 (id Software)
2000 Project I.G.I. (Innerloop Studios)
2001 Return to Castle Wolfenstein (id Software/Grey Matter/Splash Damage)
2002 Battlefield 1942 (Digital Illusions Creative Entertainment aka DICE)
2003 Deus Ex: Invisible War (Ion Storm)
2004 Doom 3 (id Software)
2005 Battlefield 2 (DICE)
2007 Crysis (Crytek)
2009 Arma 2 (Bohemia Interactive)
2010 Metro 2033 4A (Games)
2011 Battlefield 3 (DICE)

If you wonder why Tribes, Unreal, Halo, TF2, etc. are not in the list, it’s because we had to choose only one title per year. You can see the full list of all the great looking FPS at this URL:

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